Game loot network* game democratize a profitable and interesting game platform

Hallo I will introduce a very fun and profitable ( PLAtfoRM) Game Loot Network to democratize the gameplay experience, and developers can create and thrive on their own, regardless of gatekeepers or budget constraints. We want gamers to vote at the early stages of design and what they want to do.
Game predatory network
We sponsor developers and gamers by creating virtual platforms that give players real value and facilitate "all-budget" game design.
In the early days of the game, no one could predict the billion-track video game industry. Innovators develop pixelated side scroller with digital odyssey through immersive soil. Design resources and development tools that simplify game creation. There are more games today than ever.
The company trusts players for beta testing, customer acquisition and game curation. However, there is little to share a gift beyond the initial access to in-app improvements or expected content. And while the user is an obvious audience for the game, there is little hope in the blueprint development stage. The company designed the game concept without feedback on the first floor of the future player base. This creates unwanted creations and frustrating features.
Unfortunately, this revival of evolution is catalyzing some problems in the industry. Centralized platforms such as Apps and the Google Play Store, especially in mobile games, monopolize Lion Shares from market prospects. Except for the exception, these indiscreet mobile games are struggling to secure a user base.
On a populated platform, Indie developers do not have the budget to compete with the giant. The cost of the design and marketing campaigns required to launch a successful game will keep developers from continuing their vision. The idea fails regardless of rewards.
GameLootNetwork Mission
We sponsor developers and gamers by creating virtual platforms that give players real value and facilitate "all-budget" game design.
Our Philosophy
We want artists to be able to create imaginative games and provide resources to compensate players who fill the virtual world.
GameLootNetwork democratizes the gameplay experience, allowing developers to create and thrive regardless of gatekeepers or budget constraints. We want to vote for gamers in the early stages of the game and create games that people want.
This video offers a rich narrative and interactive experience that is incomparable to any other media. Space creates originality and innovation, but budget constraints, arrogant publishing and marketing materials are aside for creativity. We want to transform into an ability to thrive even if the industry does not have a big budget.
Game Concept: Platform
This platform with the original cryptocurrency LOOT solves systematic problems in the gaming industry. The user enters the app, creates a login, and loads the Loot Network ™ Game lobby. This hub has three gates.
- build
Developers and users of this portal will access the crowdfunding catalog. Indesigners submit their game ideas to the list on this screen. The proposal page can include screenshots, demos, or gameplay recordings. Users provide LOOT tokens to sponsor profitable projects. Instead of their cryptocoins, supporters receive a portion of their income from the upcoming game. Developers reduce costs and receive first-floor incentives. Groups are decentralized to produce games through democratic demands. Once the idea is profitable it will be realized. Creatives evolve unobtrusively with budget constraints.
- play
This door hosts distributed app stores and embedded games. Users can play on platform or download curated titles. The ideas created in the Build portal in a series of circles generate revenue for gamers and designers in Play gateways.
- produce
Gate Earn offers a variety of monetization tools. Through this door, the player can enter the three-door subset Competitive Tournament
- Tourney champion receives a sleek electronic device or a LOOT token. Now every user can experience a high e-sports betting sensation. Recommended system
- Extensive development systems enable members to create high-income commissions for platform sharing. Battle discount
- A pit player's online auction for time for discount equipment competition. LOOT store
- Premium Membership, Credit, Buy Offers
Game Concept: Platform
This platform originally solves the game industry system problem with LOOT cryptocurrency. The user enters the app, creates a login, and loads the Loot Network ™ Game lobby. This hub has three gates.
-build
Developers and users of this portal will access the crowdfunding catalog. Indesigners submit their game ideas to the list on this screen. The proposal page can include screenshots, demos, or gameplay recordings. Users provide LOOT tokens to sponsor profitable projects. Instead of their cryptocoins, supporters receive a percentage of their revenue from the upcoming game. Developers reduce costs and provide incentives on the first floor. Groups are decentralized to produce games through democratic demands. If the idea is useful, it will be realized. Creativity will develop unimpeded by budget constraints.
- play
This door hosts distributed app stores and embedded games. Users can play on platform or download curated titles. The ideas created in the Build portal in a series of circles generate revenue for gamers and designers in Play gateways.
- produce
Gate Earn offers a variety of monetization tools. Through this statement, the player can enter the three-door subset Competitive Tournament
- Tourney winners receive thin electronic devices or LOOT tokens. Now every user can experience a high e-sports betting sensation. Recommended system
- Extensive development systems enable members to create high return fees for shared platforms. Battle discount
- Online auction of pit players against time in competition for discounted equipment. LOOT store
- Premium Membership, Credit, Buy Offers
GameLootNetwork evaluates this template to accommodate unlimited expansion. Because the game technology creates new formats such as VR, additional statements are added. A gate is planned for VR interaction. New features based on public feedback always work.
User demographics and membership types
- Game developers
A designer who creates games from resources provided by the build portal. Developers can also integrate existing games with the platform.
- Explorer
Free player set to 'Inventor' on Game Loot Network ™. They can play for free, but they can not compete or produce to enter the tournament or get the actual product
- Messenger
The Groundbreaker listed on the referral system will be Envoy.
- Groundbreakers
It is a member of the premium network. They participate in tournaments, hold rallies to earn income, and generate recurring income.
- Curator
The curator sends LOOT to the development of game game designers as Groundbreakers or Emissaries. They have been replaced by ordinary income based on title success.
Utility - Token Network Game: LOOT
Cryptocurrency is a digital coin that can be exchanged in monetary units or is a currency issued by governments. Cryptocoin allows organizations such as GLN to pay immediate global customers without eradicating the cost and time associated with currency exchange.
To increase user engagement, Game Loot Network ™ generates its own token ' LOOT '. Calls allow certain interactions on the network to trigger cryptocoin assignments. The Block Chain Network tracks these commitments and rewards for users who complete commanding activities, such as winning a game tournament or inviting a friend.
Other GLN digital devices
In addition to LOOT, there are four other devices available on the platform. However, this is not cryptocurrency and can not be exchanged anywhere other than Game Loot Network
- Grades
Groundbreaker receives a "credit" contribution each month. This can be used to purchase encouragement within the game and participate in the tournament. You can use your credit as a bid.
- ticket
The ticket is a voucher obtained from the tournament winner. These units can be exchanged for actual gifts.
- suggestion
Coupons can be redeemed by LOOT and credit. This unit allows the player to perform combat suggestions for large discount electronic devices.
- Premium events
The premium bid is used to enter an auction for the discounted LOOT bundle.
Roadmap

The platform will compete and innovate with centralized systems like Steam and the App Store. The platform of the app will be the interaction between the build and the play portal.
LOOT cryptocurrency supports all platform resources and enables virtual achievement to yield real results. When a large, complex game is built on the build portal and downloaded through the play door, the third party world interacts with the LOOT token and provides incentives for the country. LOOT unifies thousands of virtual worlds using Loot Network ™ games as the ultimate hub in an unexpected way. Third-party communities can use LOOT to provide competitive tournaments or provide in-game value in real time.
Game Loot Network will be the one stop shop for all games, such as games, purchasing and design. With the charm of the world and characters, GLN is separated from various natural resources. This is an ever-growing revolution.
February 2018
The utility token 'LOOT' becomes the LOOT Land game cryptocurrency.
March 1, 2018
Loot Network ™ games provide SALE for global ICO to authorized investors.
May 29, 2018
Game Loot Network ™ launches PUBLIC SALE for global ICO.
August 1, 2018
GLN 1.0, a virtual world built with block chains, has been released. Players can move to one location in the fantasy environment and interact with innovative game features. The game can be downloaded from the platform. Combining Cryptocurrency with a smart contract can get real rewards.
September 1, 2018
The arcade platform, Arcade Town, hosts embedded games and competitive tournaments. Tourney winners receive real gifts.
On October 1,
2018 GLN Auction Battle Arena will be held and embedded games and competitive tournaments will be held. Tourney winners receive real gifts.
November 1, 2018
Game Forge opens and displays a list of game projects suggested by the developer. Users can select one of these projects and submit a LOOT token to provide design and marketing budgets to developers. At monetization, the game generates recurring revenue for developers and all users who submit tokens.
February 1, 2019
Arena Battle Battle GLN has been beta tested with Crowd Machine to become a distributed battle platform. Coming in the second quarter of 2019.
By 2019,
We will focus on the growth of the developer community and the user community. This emphasis includes global reach for an independent game developer community and massive promotions where user communities can grow social networks within the terrestrial ecosystem. LOOT
2020 Q1
Distributed Game Store Arcade is in beta testing with Crowd Machine.
3Q2020
GLN's virtual block chain world becomes a distributed mechanism for game developers and players. Title Blockbuster was created by The Game Forge and released via Arcade Town. Users purchase and download games using the LOOT token and share revenue between the original sponsor and the game.
2020
GLN's virtual block chain world has been expanded by combining new cities with new features. Developers have released games that have been fully funded by City Arcade-inspired audiences without posting gatekeepers. The addition of VR and AR is applied so that the user can actually live, win, get and play.
2021
Great game success was created by The Game Forge and purchased through Arcade Town. This title offers competing games with loop prize cryptocurrency supporting prize pool awards, prize money and a wide third party economic network
Token Sales Structure

Token sales use soft and hard caps, and those contributing soft capsules can use the anti-dilution mechanism. In other words, the original sales goal (STC or soft receipt) is set for personal and public sales. However, once the STC is met, Game Loot Network ™ can sell additional tokens up to the maximum sales limit (MST or hard pickup limit).
Buyers who contribute to the STC will receive a pro rata LOOT bonus on the contribution rate according to the Anti-Dise- tion Bonus (STC ) . This is done to give initial LOOT buyers certainty about their contribution.
Click here to sign up: https://gamelootnetwork.com/form.html
A thorough study of the disability industry
Projections for the Global Gaming Market, 2016-2020


The STC is $ 50,000,020.00 and the MSTC is $ 75,000,030.00.
Token name LOOT
Holding company GLN Holdings, INC. (WY, USA)
SAFT Entity Loot Cove Co., LLC. (WY, US)
Public token sales agent Loot Cove Co. LTD (Mauritius)
LOOT price of $ 0.35 [or equivalent ether]
Target sales of CAP (STC) US $ 50,000,000.00
The maximum sales goal (MST) is US $ 75,000,000.00.
LOOT 600,000,000 Total supply of LOOT
Token Supply CAP Model Fixed Noninflation
Public sale period will be open to public on May 29, 2018
Duration 230 days
Type Assignment USD Bonus Bonus Equivalent Time Yes CAP $ 5mm Discount SAFT SAFT (1) 66.67% Discount Purchase 1, up to 2.00 Free From March 1, 2018 to April 15, 2018 (46 days) 10% Private SAFT (2 50.00% OFF Purchase 1, ~ 1.00 Free April 16, 2018 ~ May 3, 2018 30% Private Sale at STC $ 30mm SAFT (3) 25.00% Discount Purchase 1, ~ 0 , 33 Free From 4 May 2018 to 21 May 2018 (18 days) STC 60%
Bonus Type Corresponding product General sale (1) Purchase 1, Get 0.25 Free May 29, 2020 UTC 0 Day 2 General sale (2) Purchase 1, Get ~ 0.17 Free 31 May 2018 For 4 days 0: 00 General sale (3) B uy 1, Get ~ 0.11 Free June 4, 2018 0:00 General sale (4) Buy 1, ~ 0,0 Free June 10, 2018 0:00 ~ 8 days General sales (5) No discounts June 18, 2018 UTC 0 Days 10 days Rest June 28, 2018 to July 11, 2018 (14 days) Type Blind auction time 290,000 LOOT per day Public sale Any uncharged token within 200 days. Daily Sales Hours: Fixed token allocation for 20 hours daily from 0:00 UTC to 8:00 UTC. 200 days of market research from July 12, 2018 to January 28, 2019
Token Release Date / Buyer EQUIV. USD CUMM. July 6, 2018 300,000 Routes US $ 105k August 6, 2018 600,000 Ruth US $ 210k US $ 315k 6 September 6, 2018 1 200,000 Rumi US $ 420k US $ 735MM November 6, 2018 2 400,000 LOOT US $ 840k US $ 1,575MM December 6, 2018 4,800,000 LOOT US $ 1.68MM US $ 3,255MM Jan 6, 2019 200,000 LOOT US $ 3.36MM US $ 6,615MM February 6, 2019 38,400,000 LOOT US $ 6.72MM US $ 13,355MM March 6, 2019 Balance LOOT US $ 13.44MM US $ 26,775MM I
8.1 Results Distribution Goal: Commercialization - Sales - Marketing - Community Development - Support Founders, Advisors, Service Providers, Bounty Taxation Act 55% 20% 15% 10% Most revenue from token sales is due to operating costs, Development. Loot Network ™ games partially assign tax plans for new company structures and labor taxes for overseas employees. We expect SAFT funds to be used primarily in marketing, community building, education, development and sales. Some of the money is saved to pay bonuses to entrepreneurs, advisers, service providers and bounty providers after the end of token sales. This allocation is one of USD, BTC or ETH. GLN may offer you the option to purchase token after TokenTalk sale
Store and Risk Token LOOT can be stored in a wallet or vault that can only be accessed by the password chosen by the buyer. The wallet holds the private key needed to control the stored LOOT. If the digital key associated with this digital wallet or LOOT dome storage is lost, the LOOT will be lost. We recommend that you store your passwords in one or more backup locations. Third parties who have gained access to the buyer's private key can access their LOOT. Users should be careful not to respond to questions related to a LOOT purchase. A LOOT purchase can only be done by individuals or organizations with considerable experience in the use and complexity of cryptographic tokens such as Bitcoin (BTC) and Ether (ETH). Buyers must have a functional understanding of the storage and delivery mechanisms associated with other cryptographic tokens. Game Loot Network ™ can be used to assist you in purchasing and selling LOOT purchases, but does not provide advice on actions taken or omitted by the buyer and is not responsible for BTC, ETH, LOOT or defamation
team


- LANCE BAKER President and Founder
Lance Baker is the founder, architect and president of Game Loot Network ™. His expertise in "everything" technology has been one of the first e-commerce tax services since the dawn of the Internet. His experience as a serial entrepreneur guides him to Europe, the Middle East and the world. During this time he formed a team of talented developers and talented designers, which became the backbone of the GLN vision. Lance, an early observer of mobile game insanity, wrote his first book, Game LOT: The Sculpture of the Mobile Game Revolution, which teaches fellow entrepreneurs to leverage profitable space. His vision to innovate the multi-billion dollar game industry leads the team and promises future success.
- Douglas A. Kearney Chief Executive Officer
Doug Kinney has a Bachelor of Business Administration degree in Accountancy from Central Missouri State University. Most recently, Doug served as Presiding Manager & CEO of VinSolutions, LLC. Through his solid leadership and market vision, he culminated with a monumental acquisition of AutoTrader.com in Atlanta, Georgia. He must manage the company's business affairs and direct the financial interests. Doug currently owns several luxury car dealerships in the Great Kansas City Metropolitan Area and is the founder / founder of a successful investment company. Doug has an in-depth knowledge of financial operations and provides such wisdom to Loot Network ™ games.
- Patrick BAGGETTE II CFO / Legal Advisor
Pat Baggette holds a bachelor's degree in accounting from Auburn University. He enrolled JD at the Law School at Kansas City University in Missouri. Pat was added early on to VinSolutions, LLC's management team and serves as Chief Financial Officer and General Counsel. He was also elected as a member of the Trustees and led the management team in the course of operations by Autoverder.com. In addition to the guidance from VinSolutions, LLC, Pat has participated several times in succession as a member of three recognized companies on the 500/5000 INC 500/5000 list of patent holding companies responsible for all accounting and corporate tax functions. In addition to managing the financial aspects of Game Loot Network ™, we handle all legal and contractual issues related to our operations. Pat began his career as a CPA about 35 years ago and moved to a legal profession ten years later. He has managed his law firm for 25 years. Pat has gained tremendous experience as a CFO and legal advisor in e-commerce, manufacturing and retail.
- SCOTT SIMPSON Chief Strategy Officer
Scott founded bitHeads, inc. In 1995, he served as president and CEO. He has more than 25 years of experience in information technology and has extensive experience in software development, computer security and communications. Scott, co-founder of BitHeads, led the company to become one of the most successful enterprise application and development companies in North America. Under his leadership, the company has developed a unique feature that includes mobile devices, games and IoT software. Scott also founded the company and founded BitHeads, PlayBrains and brainCloud. playBrains has released more than 12 rental and self IP games for iOS, Android, Steam / PC and Microsoft and Sony consoles. brainCloud is a backend service for apps, games, and other stuff, with 2,000 developers who create apps on platforms that are used by hundreds of thousands of users every day. Scott has worked for several public and private boards and has actively contributed to startups and the Ottawa technology and gaming community.
- RICK MCMULLIN Chief Technology Officer
Rick founded bitHeads in 1995 and served as Vice President and CTO. Rick is a senior architect of bitHeads and CTO of Natural Convergence, the spin-off of bitHead. He has been in the field of information technology for 20 years in software development, documentation and education. He worked as a Software Architect at Bellic Northern Research's Research Service Framework project and was the world's largest object-oriented project at the time. He has worked with companies like 3Com, Fulcrum, Nortel, ObjectTime, Bell Sygma, Rational and Telus. Rick holds a bachelor's degree in computer science from the University of Windsor. Rick has expertise in architecting and developing large server, middleware and cloud platforms for gaming, mobile and enterprise applications. Rick has expertise in the architecture and development of large server, middleware and cloud platforms for gaming, mobile and enterprise applications. Rick currently oversees special projects in bitHeads and manages current IHT practices for bitHeads.
- PAUL WINTERHALDER Chief Development Officer (COO)
Paul co-founded bitHeads in 1995 and was responsible for overall management of bitHeads games and entertainment products. Paul is also co-founder and CDO of brainCloud, a back-end services platform for games, games and applications and IOT applications. Paul holds a bachelor's degree in computer science degrees (Honors) from the University of New Brunswick. Paul has been a leader in application and game projects for more than 20 years in the role of senior architect, chief producer and project manager, and is particularly interested in the space where technology and user experience converge. Build a revolutionary new gaming experience for solid cloud support. EA, 3Com, Cryptologic, Nortel Networks, Canada Post, GE and IBM.
- HAYD SNAPE Chief Marketing Officer
Haydn is a continuing entrepreneur, digital marketing expert, and holds a degree in economics. Over the past decade, he has provided strategic business and marketing solutions in a variety of areas including politics, financial services and technology. HSBC, Barclays, JP Morgan and Thomson Reuters. Over the past 12 months, he has focused on Blockchain technology and has provided ICO's marketing solutions specifically. I am currently CMO of Game Loot Network ™ and am delighted to join the game. ICO in March 2018. As individuals and entrepreneurs, he seems to be involved in the passion for marketing and technology. He is interested in products and services that promote curiosity, education, engagement and other aspects of social and civic progress.
- CAMDEN DORE Ecosystem Economy Advisor
Camden is an early bit coin and entrepreneur with experience in hospitality, industry, financial markets, real estate and many other business ventures. Camden specializes in economic advisory, financial modeling and business model modifications for Sutton Stone clients. cryptocurrency The praxeological method of understanding the trends and mechanisms of play in the marketplace is to apply meticulous and speculative reasoning to achieve a practical and practical way for Camden to do business in this rapidly developing economy. Camden believes that better adoption of decentralization trends by companies will be at the forefront of their industry
- JAMES DUCHENNE Block Chain and Tokenization Business Advisor
James is an Australian lawyer, engineer, and architect, but above all, he is like an entrepreneur. James has a degree in Aeronautical Engineering and Law, Applied Finance and Investment Diploma, Digital Currency Applications and Credit Auditing and Carbon Trading. He is an advisor to Rothmores Lawyers, a resident of Phoenix Beverages Limited in the United States and a director of 21 Capital and Texas Coinitiative, and leads the company as a senior executive. He is also an honorary representative of the Mauritius Investment Committee (Republic of Mauritius). James has shown great interest in the areas he is doing, from bit coin and decentralized consensus systems, technology, mineral mining, waste management, property, logistics, marketing, loyalty and participating products to capital investment.
- ADAM RICHARD Global Block Chain Development Director
Adam has extensive experience. He is co-founder of Sutton Stone, founder of the Houston Bitcoin Meeting and co-founder of the Houston Ethereum Meeting, co-founder of Boost VC and Plug & Play alumni. Interest partners. Adam is a CTO, CPO, software project manager, mentor / mentor startup, branding manager, web developer, UX and UI designer, graphic designer and photographer. For the past three years, Adam has advised a block-chain company on how to achieve success and commercialize its products.
Token LOOT is a practical decryption function of living ecosystem. Use cases support all aspects of the GLN economy. Gamers will purchase in-game enhancements, developers can finance enthusiastic projects, and encryption enthusiasts can hold tokens as real utilities.
Vision Game Game Loot Network ™ expresses words on paper. It tries to get an idea from the roadmap. GLN offers games that can be played on functional products and platforms and has undergone extensive beta testing. With the introduction of cryptocurrency , the LOOT position has transformed the game industry forever and forever.
For more information and clarification, please visit the link below.
Website: https://gamelootnetwork.com/
Twitter: https://twitter.com/gamelootnetwork
Telegram: https://t.me/gamelootnetwork_ico
By : gafman
Bitcointalk Profile Link:
https://bitcointalk.org/index.php?action=profile;u=1903236
My ether wallet:0xfCEFd2dC38a745646e1f778A62e19a5cbdf2eF5c
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